SimCity 4 contains 6 pre-made regions, two of which has pre-made cities. With this version of the game there are no major bug fixes but numerous particle effects were added and fixed. It was basically SimCity 4 and the Rush Hour expansion bundled together. The Deluxe Edition was released in September 2003. Rush Hour also adds some European inspired buildings and U-Drive-It mode. This expansion adds several things, mostly transportation related, such as elevated rail, ground highways, and toll booths. Rush Hour is an expansion for SimCity 4 released in September 2003.
![simcity 4 regions simcity 4 regions](https://m.media-amazon.com/images/M/MV5BNWYyODlhOGEtODczOS00NzljLWE1NzctMjZmMWMxMWQ1MTg5XkEyXkFqcGdeQXRyYW5zY29kZS13b3JrZmxvdw@@._V1_.jpg)
The decaying of buildings is done more realistically, but most graphical details remain pre-rendered. However, lights and shadows are not generated real-time and only some buildings is automatically oriented themselves with 3D positioning. Rather than sprite-based graphics, SimCity 4 and especially its Rush Hour expansion pack employs improved 3D capabilities, the main example is traffic simulation, which entirely uses 3D visuals to render vehicles. If the Rush Hour expansion is installed, players can also access the U-Drive-It Mode from here. My Sim mode lets the player create or import a Sim from The Sims and get feedback. They can also unlock reward buildings by increasing the population or any other requirement. In mayor mode, the player can raise funds by trying to balance out the income. The player can reaccess God mode by holding down the Control, Alt, and Shift buttons and then pressing the God mode button. God mode is no longer available once the player has established their city, but it may be reactivated later on in the game with the help of cheats. In God mode, the player can modify the terrain more than usual unlike mayor mode. The player can adjust each buildings' individual funding and each building also has a maintenance cost. Rather than affecting the town citywide, civic buildings affect only a nearby area. The player now has several modes to use, each mode serving its purpose in creating and handling cities.Ĭivic buildings were also altered. Since the player can populate the entire region and is able to rely on other cities, small towns become a viable possibility. Not only does the player get to negotiate deals with neighboring cities, but the player is also able to build the neighboring cities. The biggest change was the addition of a regional gameplay. These are Serenity Key, Rambling Badlands, Verdant Jungle, and Desolation.As with previous installments, much of the previous game's gameplay was retained in SimCity 4.
SIMCITY 4 REGIONS UPDATE
An another, Granite Lake, were added alongside Update 6.0.Īnother four regions were released alongside Update 8.0 in anticipation of Cities of Tomorrow. The first region released post-release was Edgewater Bay which were added alongside Update 4.0. The other two regions, Cliffside Vista and Endeavor Island, are not available under normal circumstances. The largest-sized regions have 16 cities and 4 great works. Unlike previous games, regions are not customizable.
![simcity 4 regions simcity 4 regions](https://media.moddb.com/cache/images/members/1/374/373287/thumb_620x2000/London-1278468983.png)
There are 8 different available regions at SimCity (2013)'s launch. Although this is no longer supported, players could also play a mutiplayer region via SimCityscape and were able to make deals with other players. There are three plot sizes in SimCity 4, with the smallest being 1x1km, medium being 2x2km, and the largest being 4x4km. Rather than focusing on a single city with neighboring towns, regions in SimCity 4 focus on the entire region at once, with players being able to switch cities at will.
SIMCITY 4 REGIONS FULL
The player now has full control of the region in SimCity 4. However, the player can not request deals, and if they are cancelled without the other mayor's consent, the city will receive a termination fee, which can vary. Players can now rename other cities and there are more deals the player can make with other cities. SimCity 3000 has the same concept as its predecessor but has been expanded. Players can make deals with other cities in the region by building roads on the edge of their city or by building an airport. In SimCity 2000, the player's city is in the center of the region.